![]() ![]() This works fine, until some changes are introduced to Makefile in some of commits. I deploy pre-compiled res/foo.res to some machines and then I swap commented rules, so regular cp is used. Makefile:75: warning: ignoring old recipe for target 'build/foo.res'Ĭurrently I use Makefile with one of the rules commented-out. I've tried to describe 2 rules in one Makefile, but i've got such error: Makefile:78: warning: overriding recipe for target 'build/foo.res' Obviously, this is unwanted workaround, but i have no other choice. Second rule uses pre-compiled resource file foo.res in resources directory and simply copies it to build/. This rule can not be used in-field by the our engineers, as it won't run under old MacOS. This rule also requires some of the non-cross platform software to be installed in the system. This resource file can be compiled using either one of 2 different rules:įirst rule requires text file foo.txt to be present. One of targets has foo.res in it's dependencies. In the 2014 horror film Unfriended, the ghost of Laura Barns forces those who drove her to suicide into a game of NHIE, during which a number of secrets are revealed which severely damage the players' friendships.I have large project and it's compiled on-demand on several different machines with different OS'es.This was in response to the closing of their show based on Cards Against Humanity. In 2015 Under the Gun Theater, a Chicago-based theater company, created an interactive comedy show based on the party game."I never gave a reach-around to a spider monkey while reciting the Pledge of Allegiance.") However, Quagmire has pretty much done everything the gang has said they never did. In the Family Guy episode " The Perfect Castaway", Peter and his friends play the game (referred to "I never").In some variations, the game may be incorporated into other drinking games, such as kings. ![]() As with truth or dare? the game is often sexual in nature. ![]() ![]() There are versions of the game available on cards or online with pre-written statements which players must admit to have done or not.Ĭonversation games such as this one can help to build friendships, and players often admit to things that they previously had not. Those who end up putting down all of their fingers must take several successive drinks. Another variety of this game involves putting up five or ten fingers, putting one down whenever something mentioned has been done. This rule often forces the players to strategize more and makes for less disposable or pointless suggestions.Ī further variation holds that whenever only one person is drinking, that person must give a detailed account of why they are drinking. Then the game continues around the circle, and the next person makes a statement.Īn additional rule says that if there is no one taking a drink, then the one who said the particular "Never have I ever." statement must take a drink. Anyone who at some point in their life has done the action that the first player says must drink. The first player starts by saying a simple statement about something they have never done before starting with "Never have I ever". The verbal game starts with all players forming a circle. A version that requires no drinking, usually played by children and underage adolescents, has players counting scores on their fingers instead. Other players who have done this thing respond by taking a drink. " Never have I ever", also known as " I've never." or " ten fingers", is a drinking game in which players take turns asking other players about things they have not done. Ten fingers, a variation of never have I ever For other uses, see Never have I ever (disambiguation). ![]()
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